1. Advanced Animation with DirectX [electronic resource]
Author: / Jim Adams, Andre lamothe
Library: Imam Reza International University library and information center (Khorasan Razavi)
Subject: Computer games--Programming,DirectX,Animation
Classification :
EB
,
QA76
.
76
.
C672A3
2003

2. Advanced 3D game programming using DirectX 9.0
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: DirectX. ; Computer games ; Programming. ; DirectX. ; fast ; (OCoLC)fst01388540 ; Computer games ; Programming. ; fast ; (OCoLC)fst00872114 ;

3. Advanced 3-D game programming using DirectX 8.0 /
Author: Peter Walsh.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: DirectX.,DirectX.,Computer games-- Programming.,Computer games-- Programming.,GAMES-- Video & Electronic.
Classification :
QA76
.
76
.
C672
W38
2002eb


4. Advanced 3-D game programming using DirectX 8.0 /
Author: Peter Walsh.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: DirectX.,DirectX.,Computer games-- Programming.,Computer games-- Programming.,DirectX 8.0.
Classification :
QA76
.
76
.
C672
W38
2002


5. Advanced 3D game programming using DirectX 9.
Author: / Peter Walsh
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: DirectX.,Computer games--Programming
Classification :
QA
,
76
.
76
,.
C672
,.
W382
,
2003b


6. Advanced 3D game programming with DirectX 9.0
Author: / Peter Walsh
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,DirectX
Classification :
QA76
.
76
.
C672
,
W382
2003


7. Advanced 3D game programming with DirectX 10.0 /
Author: Peter Walsh.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: DirectX.,DirectX.,DirectX.,Computer games-- Programming.,Computer games-- Programming.,Computer Science.,Engineering & Applied Sciences.,GAMES-- Video & Electronic.
Classification :
QA76
.
76
.
C672
W35
2008eb


8. Beginning Direct3D game programming /
Author: Wolfgang F. Engel, Amir Geva.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Direct3D.,Direct3D.,Computer games-- Programming.,Three-dimensional display systems.,Computer games-- Programming.,COMPUTERS-- Programming-- Games.,Three-dimensional display systems.
Classification :
QA76
.
76
.
C672
E54
2001eb


9. Beginning DirectX 9
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: DirectX. ; Computer games ; Programming. ;

10. Beginning DirectX
Author: / Wendy Jones
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: DirectX.,Computer games--Programming
Classification :
QA
,
76
.
76
,.
C672
,
J658
,
2004


11. Beginning DirectX 11 game programming
Author: Allen Sherrod and Wendy Jones
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming
Classification :
QA76
.
76
.
C672
S548
2012


12. Beginning DirectX 10 game programming /
Author: Wendy Jones.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: DirectX.,Computer games-- Programming.

13. Beginning .NET game programming in C♯ /
Author: David Weller, Alexandre Santos Lobão, and Ellen Hatton.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Microsoft .NET Framework.,Microsoft .NET Framework.,Microsoft .NET Framework.,C# (Computer program language),Computer games-- Programming.,C♯ (Computer program language),C♯ (Computer program language),Computer games-- Programming.,Computer games-- Programming.
Classification :
QA76
.
76
.
C672
W45
2004


14. Character animation with Direct3D /
Author: Carl Granberg.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Direct3D.,Direct3D.,Direct3D.,Computer animation.,Human figure in art-- Computer programs.,Video game characters.,Computer animation.,Computer animation.,COMPUTERS-- Programming-- Games.,Human figure in art-- Computer programs.,Human figure in art-- Computer programs.,Video game characters.,Video game characters.
Classification :
TR897
.
7
.
G72
2009eb


15. 3D game engine programming
Author: Zerbst, Stefan.
Library: Library of Razi Metallurgical Research Center (Tehran)
Subject: ، Computer games- Programming,، DirectX
Classification :
QA
76
.
76
.
C672
Z47
2004


16. 3D game engine programming
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: DirectX. ; Computer games ; Programming. ;

17. 3D game engine programming
Author: Stefan Zerbst with Oliver Düvel.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: DirectX.,Computer games-- Programming.

18. 3D game engine programming
Author: / Stefan Zerbst with Oliver Deuvel
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: DirectX.,Computer games--Programming
Classification :
QA
,
76
.
76
,.
C672
,
Z47
,
2004


19. 3D game engine programming
Author: Stefan Zerbst with Oliver Düvel.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: DirectX.,Computer games-- Programming.

20. Delphi graphics and game programming exposed!
Author: / John Ayres
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,DirectX,Computer graphics,Delphi (Computer file)
Classification :
QA76
.
76
.
C672
,
A97
2000

